game

Making Video Games in 2025 (without an Engine)

Noel Berry discusses making video games in 2025 without using commercial engines like Unity or Unreal. He finds this approach more enjoyable and efficient, as it allows for customized tools and better control over development. Berry uses modern C# for programming, SDL for cross-platform support, and other libraries for assets and UI. He values open-source solutions and prefers lightweight setups, having transitioned to Linux for development. While he recognizes advantages in larger engines like Godot, he opts for simpler, tailored frameworks to match his indie game development style.

https://noelberry.ca/posts/making_games_in_2025/

Implementing a Game Boy Emulator in Ruby

Created a Game Boy emulator in Ruby named “rubyboy,” now running in the browser via WebAssembly. It covers the implementation process, from ROM loading and CPU to PPU functionality, along with optimization techniques that improved performance significantly. The emulator offers fun development experiences and leverages testing ROMs for debugging. It's packaged as a Ruby gem available for installation.

https://sacckey.dev/posts/implementing-a-game-boy-emulator-in-ruby/

Creating My First Game Prototype in a Browser: The Journey So Far

User developing a browser-based 3D game prototype, inspired by Bruno Simon, using Three.js, shaders, and physics engines. Initial idea sparked from a desire to create an interactive environment for exploration, leading to the incorporation of terrain, animated models, and physics definitions. Key features include directional controls, camera movement, grass addition, and plans for gameplay elements like lore and collectibles. The project is ongoing and users can try the current version.

https://tympanus.net/codrops/2025/02/10/creating-my-first-game-prototype-in-a-browser-the-journey-so-far/

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