Making Video Games in 2025 (without an Engine)
Noel Berry discusses making video games in 2025 without using commercial engines like Unity or Unreal. He finds this approach more enjoyable and efficient, as it allows for customized tools and better control over development. Berry uses modern C# for programming, SDL for cross-platform support, and other libraries for assets and UI. He values open-source solutions and prefers lightweight setups, having transitioned to Linux for development. While he recognizes advantages in larger engines like Godot, he opts for simpler, tailored frameworks to match his indie game development style.